Adam Tuliper. When it came to making games, though, I was a bit lost as to where to start. I then started on DirectX development but realized that, although it was extremely powerful, it seemed like too much code for what I wanted to do. Then, one day, I decided to experiment with Unity, and I saw it could do some amazing things. This is the first article in a four-part series that will cover the basics and architecture of Unity.
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But I pushed forward anyway, and within a few months I published my first game on Steam. No matter your skill level, you can make a game too. But it was worth it. Now, I realize game development is like any skill — you only get better by doing, failing, then improving. Some compose page design documents. Others, like me, write a page of badly-written notes, unreadable to anyone else. But I can give suggestions on what to write about :.
The best answer is "the best language for the platform you choose" or "the language your game studio uses the most. Just a sidenote: If you've got a great idea for a game now but haven't got the coding skills to make it a reality, you could consider hiring a freelance game developer to help you along the way. It's also the language used to build most big console and Windows games. It's fast, the compilers and optimizers are solid, and you get a lot of control over memory management. It has extensive libraries, which come in handy for designing and powering complex graphics.
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